Scale and play ability are the top two focuses while we’re in our concept and design phase. It’s absolutely important for us to have pieces that support the game (Star Wars: Legion, for example) but also look the part. There’s no “generic” mold here. We want you to feel like you’re moving through your favorite movie scenes — and in some ways, when you’ve built an entire world with our pieces, you almost feel like you’ve been transported to the late 70s about to do some miniature work for the big screen.
Our first big push was to create desert terrain – it just seemed fitting given the first wave of game pieces. As the game expands, we hope to expand alongside it.